Company of heroes patch 2.203




















British Emplacement Orientation. This guide is written in response to the on-going number of poorly placed and oriented UKF emplacements. It outlines correct orientation, placement goals and appropriate garrison types. Jiron Ghrad. View artwork. How to make a faceplate in This guides shows you how to create and publish a fully working faceplate to workshop in It should solve all the issues you might have when creating a new faceplate. You might be a noob if Adolf Galland.

Le Negev. Iberian Wolf. View videos. Company of Heroes' code of conduct is "prone to non-constructive arguments". Kosmik Gopnik. Coal the Gay. The SU will still not be particularly strong at chasing due to its limited gun traverse, requiring targets to be directly in front of it in a narrow arc unlike other fixed gun tank destroyers. Furthermore, its armor is being reduced to make it easier to ward off with AT weapons. To create consistency for the sprint abilities and lower the impact of Ambush Camouflage on long-range units, we are reverting the sprint change.

Instead, the ambush bonus for all units except Panzer Grenadiers is being reduced to lower the impact of weapons such as LMGs. The mm mortar is having its formation tightened to make the unit more vulnerable to counter fire. In-comparison to the Pack Howitzer, regular Mortars, and the leIG, the unit is difficult to dislodge with indirect fire weapons. This is due to its spread-out formation in addition to being animated for only 1 model.

The M8A1 is having its barrage deal increased damage within 1m. The increase also comes with a very limited one-hit kill radius to help it bleed manpower on direct hits. Open the sidebar Close the sidebar. DevBlog Forums. General Changes All Sandbags Sandbags have received an increase in target size to make them easier to hit when attacked directly by ballistic weapons such as tank guns. Target size of 1 to 20 Medium Mobile Mortars The following change will allow veteran mortars to launch smoke rounds from further away, reducing the requirement for them to re-deploy for smoke screens.

Veterancy 2 now also increases smoke range by 20 in addition to other bonuses MG Formations The forward two models have been moved back to be almost at the same position of the MG gunner when deployed in the open.

This change will reduce some of the extra sight gained by MGs due to their forward models and increase the crew's vulnerability to AOE. Snipers Snipers are having the following change tested to reduce their mobility to weaken their ability to soft retreat from fights when they are rushed by infantry squads.

Updated 4 months ago. Update - August 18, New Skins and Commander Portraits The following units have received new summer and winter skins thanks to our modders such as Pavel Osinyagov, Kasarov and Rita. Updated 5 months ago. Armor from to Fuel cost from to OKW Sturmtiger The Sturmtiger is having its price increased to better reflect its performance. Fuel cost from to Ostheer Ambush Camouflage To create consistency for the sprint abilities and lower the impact of Ambush Camouflage on long-range units, we are reverting the sprint change.

StG 44 near burst from 1. Barrage AOE near distance from 1 to 0. Captain and Assault Officer combat buffs no longer force the officer squad to face their target. Raid and Assault Sections should now use the correct winter skins. Range has been reduced to make the unit incapable of firing beyond spotting range, cost and CP requirements have been increased to delay the unit, and veterancy requirements have been raised.

The following change reduces the amount of damage caused by these units when striking from camouflage - particularly at long-range. Panzergrenadiers are unaffected as they must close distance with the enemy, have higher tech requirements and a considerable manpower cost.

While Assault Grenadiers were initially changed to prevent them from being able to rush squads early game, it did limit their effectiveness on certain maps and ability to pressure infantry during this stage.

The requirements of Battlephase for sprint has been removed while the munition cost has been doubled until teched to prevent players from spamming this ability in every early game engagements. The Stuka Close Air Support Loiter is being replaced with the Strafe variation to reduce the late game power of this commander. The initial nerf to Osttruppen was meant to weaken their early game strength against the more expensive mainlines of factions such as USF and UKF, however, Ostruppen were still too cost effective in their ability to trade and even win engagements.

Their early power has been further reduced and the LMG upgrade price has been increased to better reflect its new performance. The following change puts the mm Mortar's auto-attack in-line with other medium artillery pieces such as the leIG and Pack Howitzer.

The B-4 mm howitzer is having its recharge time increased to be on-par with other howitzers. As the B-4 fired less shells than the ML or leFH, the unit would begin its recharge faster than either of the two. Suppression radius has also been toned down to make the unit less oppressive. Due to the SU's limited gun traverse which forces the unit to always rotate onto target, the moving accuracy is being increased to help compensate for this penalty.

The SU will still not be particularly strong at chasing due to its limited gun traverse, requiring targets to be directly in front of it in a narrow arc unlike other fixed gun tank destroyers. The following change was done to give the USF a late game unit that was capable of spotting once the Major has gained veterancy.

This will give the faction a core tool to spot forward defenses before allowing the USF player to plan their attack. Previously, if a player did not either have an M20 or were using commanders without Pathfinders, the faction had minimal spotting tools that made aggression difficult in late game scenarios, particularly against entrenched enemies. The armor of the Pershing is being increased to improve the unit's survivability. This change increases the AOE radius and reduces the damage drop-off from 16 to Open the sidebar Close the sidebar.

DevBlog Forums. Company of Heroes 2 - September Patch Notes New Skins and Commander Portraits Thanks to the efforts of Osinyagov, Kasarov, and Rita, many of the commander portraits have been updated to reflect the units and abilities under their command. Sector Assault AT planes first plane delay from 4 to 6, second plane from 7. Hawker Typhoon AI plane delay from 4 to 6.

Hawker Typhoon AT plane delay from 4. Medium Mobile Mortars The following change will allow veteran mortars to launch smoke rounds from further away, reducing the requirement for them to re-deploy for smoke screens. Veterancy 2 now also increases smoke range by 20 in addition to other bonuses MG Formations The forward two models have been moved back to be almost at the same position of the MG gunner when deployed in the open. This change will reduce some of the extra sight gained by MGs due to their forward models and increase the crew's vulnerability to AOE.

Snipers Snipers are having the following change tested to reduce their mobility to weaken their ability to soft retreat from fights when they are rushed by infantry squads. Now display the recon icon overhead of the unit when active British 40mm Bofors AA Emplacement Population from 8 to 6 AEC and Bofors Sidetech A number of British side techs are having their manpower costs reduced to make affording these upgrades less demanding on an already manpower heavy faction. Manpower cost from to Has access to Coordinated Barrage; unlike the infantry variant, this drops standard red warning flares at the target position like most off-map abilities rather than being thrown.

Shares a cooldown with all 25 Pounder abilities. Projectile Speed from 40 to 30 Ready-aim time from 2 to 1. Manpower cost from to Infantry Section The Infantry Section Pyrotechnics package has received improvements to assault positions through the use of smoke and by improving the faction's ability to find hidden enemies.



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