Changing map or teleporting will end the current game! A discarded card cannot be restored, so decide wisely! A cancelled game will NOT be refunded! Decide whether the location of the game is right in advance. Groups: 20 30 40 50 60 70 80 Series: 10 20 30 40 50 Each pair must consist of two identical tiles for example two black 9's. Two tiles of the same number and different colours do not make a pair - the colours must be the same as well.
If you have a winning hand, then you can end the play by exposing all 14 of your tiles after discarding. Apart from the discards and the face up tile on top of the six-tile stack, no tiles are exposed until a player shows a winning hand: no sets or runs are exposed during the game. Tiles are always drawn from the top of the next available stack.
When only the final stack of 6 tiles remains, the exposed tile is removed from the top of this stack and the other five tiles are drawn in order. The exposed tile the red 4 in the example diagrams can never be drawn. When there are no tiles left in the centre except the single exposed tile, if the next player to play does not want to take the previous player's discard, the play ends because there are no cards left to draw.
As already explained, the two tiles that are the same colour as the face up tile and one greater in number are the jokers. These tiles can be used to represent any tile the holder desires, in order to complete a set or run. For example, if the red 4 is face up, the red 5's are jokers. The two false jokers - the tiles without numbers - are used only to represent the joker tiles. It would seem to be logically equivalent to use the false jokers as jokers and every tile to be what it appears to be.
A possible reason may be that if through any defect in the tiles, some players learn to recognise the false jokers from the back, that would give them an unfair advantage. If a different tile is used as the joker in each game, recognising a joker from the back becomes much more difficult. If you have a winning hand of groups and runs using at least one joker, you do not have to expose it immediately. If you wish, you can continue playing in the hope of forming a winning hand plus a joker.
If you are able to end the game by discarding a joker and exposing your remaining 14 tiles as a winning hand, your win is worth twice as much as an ordinary win. Note that by continuing to play instead of exposing your ordinary win, you run the risk that another player may complete a winning hand and expose it before you can achieve your double win, in which case you gain nothing for your concealed winning hand.
Each player begins the game with 20 points and loses points each time another player wins a game, as follows:. Also, if at the start of the play, a player shows the tile that matches the face up tile on the six-tile stack, each of the other players loses 1 point.
If the game ends without any player exposing a winning hand because there are no tiles left to draw, and the player whose turn it is cannot win by taking the previous discard , then there is no score.
Play continues until any player's score reaches zero or less. The two players with the highest scores at that time are the winners and the two with the lowest scores are the losers.
Some play that any player whose score reaches zero or less leaves the game, but the other players continue to play. Some play that the players sitting opposite each other are partners. In practice partners cannot help each other much, except by cheating! This amount is subject to change until you make payment.
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